![]() That’s much of the beauty behind The Escapists – it’s really quite open in terms of what you can accomplish. This crafting system is reasonably complex too, offering you plenty of options for what to do. Contraband can be bought with money, while items can be used individually or combined with other things to create useful tools. By doing so, you can accept tasks from them, thereby earning money and other items. This isn’t a cruel prison though, so it’s not so hard to keep to the rules.Īs you go about your business, avoiding too much attention, you can converse with the other prisoners. Early on, at least, you want to keep the prison guards happy, so you’re best off keeping your head down and doing what’s expected of you. Each prisoner also has a job assigned to them, such as cleaning up the surrounding areas or dealing with laundry. Typically, this involves leaving your cell in the morning to grab breakfast before partaking in some form of exercise in the exercise yard. Each day in prison follows a set structure. ![]() Looking quite reminiscent of the original Grand Theft Auto, a top down perspective is how you approach action in The Escapists. Control issues let it down a little, but it’s still a rather fine mobile adaptation. Quite cute and charming in its way, it might be lightweight in tone - but there’s plenty of depth within this prison sandbox strategy game. The Escapists has you attempting to escape prison through any means necessary. A huge hit on pretty much any system you can think of, Team 17 has finally ported it to mobile. The Escapists is one of those simple yet glorious ideas that you’ll wonder why no one else already came up with it. Irritating controls that don't quite work
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